๐ โจ v1.2.2 โ Fixes for Calendar UI Sync & Day 1 Event Triggers
๐ ๏ธ v1.2.2 โ Fixes for Calendar UI Sync & Day 1 Event Triggers
Quick fix update for critical issues affecting EventDay triggers and calendar display.
๐ Bugfixes
- ๐๏ธ MonthTable now updates correctly when
time_state
is assigned. - ๐
_on_date_changed()
now matches the updateddate_changed
signal signature and refreshes the UI. - ๐ฃ EventDay assigned and signal now triggers correctly on Day 1 of gameplay.
๐งช Tests
- โ Added tests to confirm Day 1 events emit properly.
- โ Verified that MonthTable shows the correct initial date.
- ๐งผ Fixed an issue with
test_get_next_date_time
where two cases were skipped due to parameter typing.
โ Summary
- UI calendar now syncs reliably with game time from the start.
- Event-driven systems behave predictably from the very first frame.
- โ 359/359 tests passing. 0 skipped.
This update is recommended for all users relying on EventDay or calendar UI features.
Files
World Time 1.2.2 (Godot 4.4 with Demo) 4.9 MB
4 days ago
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World Time & Game Calendar Plugin for Godot 4
Persistent time, dynamic worlds, seamless aging.
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, Godot, godot4, lighting, plugin, time |
More posts
- ๐งพ v1.2.1 - Minor Fixes, 356/356 Tests Passing10 days ago
- ๐ World Time 1.2.0 โ Serializable Time and Age States, Refactored Core Logi...12 days ago
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- 1.1.1 Time DialFeb 04, 2025
- 1.1 Visual Calendar, Weeks, Event Days, and Event Response ScriptsJan 31, 2025
- 1.0.2 Starting Date HotfixAug 07, 2024
- 1.0.1 Bug Fixes & Warning ImprovementsMay 10, 2024
- 1.0.0 Release - Stateful Shared ResourcesMay 05, 2024
- 0.4.1 Full Video Tutorial, Useful Tester UIs, and Bug FixesOct 25, 2023
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