๐Ÿ“…โœจ v1.2.2 โ€” Fixes for Calendar UI Sync & Day 1 Event Triggers


๐Ÿ› ๏ธ v1.2.2 โ€” Fixes for Calendar UI Sync & Day 1 Event Triggers

Quick fix update for critical issues affecting EventDay triggers and calendar display.


๐Ÿž Bugfixes

  • ๐Ÿ—“๏ธ MonthTable now updates correctly when time_state is assigned.
  • ๐Ÿ”„ _on_date_changed() now matches the updated date_changed signal signature and refreshes the UI.
  • ๐Ÿ“ฃ EventDay assigned and signal now triggers correctly on Day 1 of gameplay.

๐Ÿงช Tests

  • โœ… Added tests to confirm Day 1 events emit properly.
  • โœ… Verified that MonthTable shows the correct initial date.
  • ๐Ÿงผ Fixed an issue with test_get_next_date_time where two cases were skipped due to parameter typing.

โœ… Summary

  • UI calendar now syncs reliably with game time from the start.
  • Event-driven systems behave predictably from the very first frame.
  • โœ… 359/359 tests passing. 0 skipped.

This update is recommended for all users relying on EventDay or calendar UI features.

Files

World Time 1.2.2 (Godot 4.4 with Demo) 4.9 MB
4 days ago

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