1.0.2 Starting Date Hotfix
World Time Plugin for Godot 4 » Devlog
- Fixed a bug where the date time set would be overwritten by the seconds on the TimeState rather than respecting the initial starting date set in the editor. What date you set for the game now should be used and the game seconds will be calculated from that on load through the GameTimeSystem.
Files
world_time_1.0.2.zip 40 kB
90 days ago
world-time-dev-project-1.0.2.zip 1.3 MB
90 days ago
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World Time Plugin for Godot 4
Calendar System, Day Night Cycles, and Ageable Objects with Scene Replacement for Godot 4 Games
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, Godot, godot4, lighting, plugin, time |
More posts
- 1.0.1 Bug Fixes & Warning ImprovementsMay 10, 2024
- 1.0.0 Release - Stateful Shared ResourcesMay 05, 2024
- 0.4.1 Full Video Tutorial, Useful Tester UIs, and Bug FixesOct 25, 2023
- 0.4 Cleaner Signals and DateTime StructureOct 12, 2023
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