1.0.2 Starting Date Hotfix


- Fixed a bug where the date time set would be overwritten by the seconds on the TimeState rather than respecting the initial starting date set in the editor. What date you set for the game now should be used and the game seconds will be calculated from that on load through the GameTimeSystem.
Files
World Time 1.0.2 (Godot 4.3) 40 kB
Aug 07, 2024
World Time Demo Project v1.0.2 1.3 MB
Aug 07, 2024
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World Time & Game Calendar Plugin for Godot 4
Persistent time, dynamic worlds, seamless aging.
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, Godot, godot4, lighting, plugin, time |
More posts
- 📅✨ v1.2.2 — Fixes for Calendar UI Sync & Day 1 Event TriggersMay 29, 2025
- 🧾 v1.2.1 - Minor Fixes, 356/356 Tests PassingMay 23, 2025
- 🌍 World Time 1.2.0 – Serializable Time and Age States, Refactored Core Logi...May 22, 2025
- 1.1.2 Ageing Demo, Improvements, and FixesFeb 05, 2025
- 1.1.1 Time DialFeb 04, 2025
- 1.1 Visual Calendar, Weeks, Event Days, and Event Response ScriptsJan 31, 2025
- 1.0.1 Bug Fixes & Warning ImprovementsMay 10, 2024
- 1.0.0 Release - Stateful Shared ResourcesMay 05, 2024
- 0.4.1 Full Video Tutorial, Useful Tester UIs, and Bug FixesOct 25, 2023
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