0.4.1 Full Video Tutorial, Useful Tester UIs, and Bug Fixes
World Time Plugin for Godot 4 » Devlog
During prepping for the first World Time plugin tutorial, I noticed a few quality of life changes that could be made and a few date changing bugs now fixed after additional unit testing.
UI Changes
- Added a basic date_time display UI template
- Added a basic time_of_day display UI template
- Moved world_speed_control to ui/time_speed and renamed it to world_speed_slider
- Increased default width of world_speed_slider.tscn to 200px
Bug Fixes
- Fixed a bug where the month wouldn't increment in the calendar as expected
- Fixed a bug where GameYear days_before_start_of_month() didn't add last month's index when counting days
- Fixed a bug where GameCalendar days_until_end_of_year() was calculating from the previous month for number of days in each month instead of the current month
- Fixed a bug where the starting time of day wouldn't set properly
- Fixed a bug where time of day directional lighting wouldn't start until the first change in time of day
- Fixed a bug where when game starts at 0 game seconds, the time of day initial progress would also be 0 when it should be a percentage of the way between the transition start and end times
Files
world_time-0.4.1.zip 30 kB
Oct 25, 2023
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World Time Plugin for Godot 4
Calendar System, Day Night Cycles, and Ageable Objects with Scene Replacement for Godot 4 Games
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, Godot, godot4, lighting, plugin, time |
More posts
- 1.0.2 Starting Date HotfixAug 07, 2024
- 1.0.1 Bug Fixes & Warning ImprovementsMay 10, 2024
- 1.0.0 Release - Stateful Shared ResourcesMay 05, 2024
- 0.4 Cleaner Signals and DateTime StructureOct 12, 2023
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