π§Ύ v1.2.1 - Minor Fixes, 356/356 Tests Passing
This update finalizes internal test script migrations for the 1.2.x architecture and ensures full compatibility across all modules.
While runtime changes are minimal, this patch locks in stability with complete test coverage and improved development ergonomics.
β 356 / 356 Tests Passing Our entire test suite now passes successfully β covering all refactored systems and legacy components from the 1.2.0 release. π§ͺ
π Fixes
β Updated several outdated test scripts missed in 1.2.0.
β Clarified assertions in TimeState and CalendarLogic initialization.
β Fixed a reference error in TimeOfDayDisplay β it now correctly uses TimeState.
β DateTimeChanged signals only emits after TimeState initialize is called as intended.
π§ Under the Hood
-
Reorganized and isolated test coverage for better maintainability.
-
Ensured consistent behavior of all runtime RefCounted systems under the new save/load model.
-
Improved dev-side assertion messages for easier debugging and testing.
π Notes for Developers If youβre already using v1.2.0, this update is a safe drop-in upgrade. No breaking changes β just tighter internals and full test coverage.
Files
Get World Time & Game Calendar Plugin for Godot 4
World Time & Game Calendar Plugin for Godot 4
Persistent time, dynamic worlds, seamless aging.
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, Godot, godot4, lighting, plugin, time |
More posts
- π World Time 1.2.0 β Serializable Time and Age States, Refactored Core Logi...2 days ago
- 1.1.2 Ageing Demo, Improvements, and FixesFeb 05, 2025
- 1.1.1 Time DialFeb 04, 2025
- 1.1 Visual Calendar, Weeks, Event Days, and Event Response ScriptsJan 31, 2025
- 1.0.2 Starting Date HotfixAug 07, 2024
- 1.0.1 Bug Fixes & Warning ImprovementsMay 10, 2024
- 1.0.0 Release - Stateful Shared ResourcesMay 05, 2024
- 0.4.1 Full Video Tutorial, Useful Tester UIs, and Bug FixesOct 25, 2023
- 0.4 Cleaner Signals and DateTime StructureOct 12, 2023
Leave a comment
Log in with itch.io to leave a comment.