3.2.1 - Input Mapping Updates
Grid Building Plugin for Godot 4 » Devlog
- Added building system on ready checks to make sure all active input actions are assigned properly. You will receive warnings if they are not.
- Added enable toggles for rotation, flip horizontal, and flip vertical. By default these are off on the build system so if you want rotation and flipping in your system, simply enable them under the Settings tab of the Building System Inspector
- Fixed error spam when trying to handle input that is not properly setup during game play. Only messages you should receive are the warnings on ready.
Files
grid_building-3.2.1.zip 71 kB
Jan 27, 2024
grid_building_inventory-3.2.0.zip 11 kB
Jan 20, 2024
GridBuildingDevProject-3.2.0.zip 3.2 MB
Jan 20, 2024
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Grid Building Plugin for Godot 4
Place Anything with Rotate, Flip, Stacking, and Drag Build
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, City Builder, Godot, godot4, Metroidvania, Side Scroller, Tilemap, Top-Down, User Interface (UI) |
More posts
- 4.1.0 Manipulate with Move & Demolish Modes91 days ago
- Upcoming Grid Builder Updates for Godot 4.3Aug 18, 2024
- 4.0.3 Compatibility Fix for Godot 4.2.2Jun 09, 2024
- 4.0.2 Small Enhancements & Bug FixesJun 09, 2024
- 4.0.1 File Path HotfixJun 07, 2024
- 4.0.0 - Shared BuildingState, Save / Load HelperJun 07, 2024
- 3.2.2 Bug FixesMar 06, 2024
- 3.2.0 - Isometric Tilemap SupportJan 20, 2024
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