4.0.1 File Path Hotfix
Grid Building Plugin for Godot 4 » Devlog
Made a change to serialize resource paths as regular file paths instead of UIDs.
UIDs only support in editor referencing of resources so when a game is exported, UID paths become invalid. So the only out of the box option is file paths unfortunately.
I kept an option for a Placeable to add the UID to the serialize dictionary on get_load_data(p_include_uid : bool) but this data is only useful within the game editor for now.
With UID off by default, demo project save files now look like this after saving to JSON
Files
grid_building-4.0.1.zip 85 kB
Jun 07, 2024
grid_building_inventory-4.0.1.zip 12 kB
Jun 07, 2024
grid_building_demo_project_4.0.1 (Godot 4.3) 3.4 MB
Jun 07, 2024
grid_builder_4.0.0_web.zip 10 MB
Jun 07, 2024
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Grid Building Plugin for Godot 4
Place Anything with Rotate, Flip, Stacking, and Drag Build
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, City Builder, Godot, godot4, Metroidvania, Side Scroller, Tilemap, Top-Down, User Interface (UI) |
More posts
- 4.1.0 Manipulate with Move & Demolish Modes91 days ago
- Upcoming Grid Builder Updates for Godot 4.3Aug 18, 2024
- 4.0.3 Compatibility Fix for Godot 4.2.2Jun 09, 2024
- 4.0.2 Small Enhancements & Bug FixesJun 09, 2024
- 4.0.0 - Shared BuildingState, Save / Load HelperJun 07, 2024
- 3.2.2 Bug FixesMar 06, 2024
- 3.2.1 - Input Mapping UpdatesJan 27, 2024
- 3.2.0 - Isometric Tilemap SupportJan 20, 2024
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