Upcoming Grid Builder Updates for Godot 4.3
I've been working on the next update for Grid Builder for a while. Since Godot 4.3 is out now, I wanted to share what to expect in the upcoming version.
Support for TileMapLayers
I will have Grid Builder support both TileMapLayers and TileMaps. TileMapLayers are a direct replacement to TileMap nodes in Godot 4.3 and TileMap is being deprecated. Not everyone will initially make to swap to TileMapLayers so I thought it would be important to support both going forward. The GridTargetingState will allow references to both and have a combined node reference called map_node which can be either a TileMapLayer or a TileMap. Other tile map related checks should mostly work the same as before.
Manipulation System
New system to add functions like moving, and demolishing existing objects. Currently, but not final, it also handles rotation and flipping of selected objects.
RuleCheckIndicatorManager Updates
RuleCheckIndicatorManager will be a seperate node you add manually to your scene rather than being created by the BuildingSystem during runtime. Making it a node present in the main scene should make it easier to visually debug what's going on behind the scenes. Placement validator will maintain a reference to the active RuleCheckIndicatorManager
PlacementValidator Updates
PlacementValidator becomes a shared resource between the BuildingSystem and ManipulationSystem. The BuildingSystem previously took too many responsibilities in the plugin and aims to now being responsible for initial placement of Placeable objects into the game scene.
The update is my main development focus right now so keep an eye out for the 4.1 devlog and release.
Get Grid Building Plugin for Godot 4
Grid Building Plugin for Godot 4
Place Anything with Rotate, Flip, Stacking, and Drag Build
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, City Builder, Godot, godot4, Metroidvania, Side Scroller, Tilemap, Top-Down, User Interface (UI) |
More posts
- 4.1.0 Manipulate with Move & Demolish Modes80 days ago
- 4.0.3 Compatibility Fix for Godot 4.2.2Jun 09, 2024
- 4.0.2 Small Enhancements & Bug FixesJun 09, 2024
- 4.0.1 File Path HotfixJun 07, 2024
- 4.0.0 - Shared BuildingState, Save / Load HelperJun 07, 2024
- 3.2.2 Bug FixesMar 06, 2024
- 3.2.1 - Input Mapping UpdatesJan 27, 2024
- 3.2.0 - Isometric Tilemap SupportJan 20, 2024
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