3.1.2 - Save Load Testing & Fixes
Grid Building Plugin for Godot 4 » Devlog
Added saving and loading testing to the GridBuilder demo to show how the system can be used to create objects that are permanently in the scene until removed by other means. In testing, I found some improvements that could be made for the sake of Saving / Loading objects. The demo save load are just an example of course but feel free
Changes
- When building placeable objects, the owner of instanced objects will be set to the placed_objects_parent. If you are saving scene data and pack the placed_object_parent in a PackedScene then the instanced objects should be included in the saved resource for save games etc.
- Adjusted build_log.tscn default anchors to the bottom left hand corner of the screen (prevents overlap with placeable_selection_ui,tscn
- Removed tile_collsion_indicator_16x16.tscn This was superseded by rule_check_indicator_16x16.tscn in 3.1. Use that instead
Bug Fixes
- Fixed conflicts where a new level was loaded and tile map needs to be set on the BuildingSystem and GridTargetingSystem again. Call change_level_setup on each system when changing levels to update the system for new levels or loaded game levels.
Files
grid_building-3.1.2.zip 62 kB
Nov 03, 2023
grid_building_demo_project_3.1.2.zip 1.2 MB
Nov 03, 2023
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Grid Building Plugin for Godot 4
Place Anything with Rotate, Flip, Stacking, and Drag Build
Status | In development |
Category | Assets |
Author | Chris' Tutorials |
Tags | 2D, City Builder, Godot, godot4, Metroidvania, Side Scroller, Tilemap, Top-Down, User Interface (UI) |
More posts
- 4.1.0 Manipulate with Move & Demolish Modes61 days ago
- Upcoming Grid Builder Updates for Godot 4.389 days ago
- 4.0.3 Compatibility Fix for Godot 4.2.2Jun 09, 2024
- 4.0.2 Small Enhancements & Bug FixesJun 09, 2024
- 4.0.1 File Path HotfixJun 07, 2024
- 4.0.0 - Shared BuildingState, Save / Load HelperJun 07, 2024
- 3.2.2 Bug FixesMar 06, 2024
- 3.2.1 - Input Mapping UpdatesJan 27, 2024
- 3.2.0 - Isometric Tilemap SupportJan 20, 2024
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