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(1 edit)

Hello, Loving the the plugin so far. Having trouble with adding calendar display and/or dial. I get invalid call. Nonexistent function 'get_game_year' in base 'Nil'. I have the calendar defined in inspector but appears to be null. Thank you!

Glad you like it and thanks for the report. I’ll look into the issue ASAP. I believe it sounds like the game calendar reference is missing, all objects that use it need the reference set in the inspector. Does the stack trace show which object is missing it? (Usually you can see the name of the script that was calling the calendar in the debug window) There may be multiple objects that need the reference set in the inspector so double check each one is set.

Thanks for me pointing me in the right direction! I forgot to put the time state in the month table.

No problem. Let me know if anything else pops up.

(1 edit)

I just realized the error that popped up originally was also from when I loaded the GameTimeSystem in another scene from the main scene, GameTimeSystem did not load before CalendarDdisplay tried referencing it. 

I just added "await get_node("../../WorldTimeSystems/GameTimeSystem").ready" to the func refresh in CalendarDisplay

Sounds like the system running before the dependencies were ready. Thanks that helps a lot. I’ll make sure to patch this issue soon.

(+1)

Hey thanks for creating such seamless plugins! 

Wanted to double check - are they all allowed to be used commercially after purchase? (World Time, Grid Builder, Item Drop, etc...)

(1 edit) (+2)

Yes it is allowed to use each plugin for commercial usage in games.  Just no repackaging and reselling of the source code itself. Update coming soon for World Time with a visual calendar, weeks, and event days among other improvements.

Edit: Added a license to the project. It's included in the latest version and also listed at the bottom of the store page post (above comments section)