2D Platformer in Unity Crash Course Release


Hey all. I just finished releasing my new course to YouTube on how to build a 2D Platformer game in Unity 2022. Total duration is ~7.5 hours long and includes many topics including...

  • Player Controller, Movement and Physics
  • Animation State Machines for Players and Enemy Characters
  • Dealing Damage to Player and Enemy Characters
  • Working with Tilemaps and Tilesets to Build Game Levels
  • Basic Enemy AI Patterns
  • Ranged Attacks
  • Aerial Attacks
  • Combo Attacks
  • AnimationStateBehaviours for triggering changes on events
  • Healing Health Pickups
  • Music & Sound
  • How to Export a Game
  • Cinemachine Follow Camera
  • Input System Actions and UnityEvents for handling player input
  • Floating damage text
  • And more...


All in One Video

Course Playlist - 26 Parts

https://www.youtube.com/playlist?list=PLyH-qXFkNSxmDU8ddeslEAtnXIDRLPd_V

Files

PlatformerCrashCourse_Tutorial_Final_NoArt.zip 3 MB
Nov 17, 2022
PlatformerCrashCourse_TutorialFinal_Windows_Standalone_Build.zip 39 MB
Nov 17, 2022
PlatformerCrashCourse_REF_CT_NoArt.zip 124 MB
Oct 29, 2022
SourceCodeOnly_PlatformerCrashCourse.zip 28 kB
Oct 28, 2022
PlatformerCrashCourse_REF_Windows_Standalone.zip 30 MB
Oct 30, 2022
WEBGL_PlatformerCrashCourse_Tutorial.zip Play in browser
Nov 17, 2022

Get 2D Platformer Crash Course Reference Project

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Comments

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(1 edit)

Hi Chris, I am on part 24 of your tutorial to make this game, and i am having difficulty whilst trying to pause the game whether while in the stand alone game, and i am unsure of how to fix it, as i believe I have used all the same steps as you, could you possibly give any advice?

The WebGL browser standalone? I found certain keys don't work in the standalone (like Esc) so I set F8 as the quit game button. You wanted to pause the game not just exit the game though, right? Do you already have a pause script that works in the editor? If so can you post it on pastebin.com and link me. I'll take a look

Hello Chris I been following the course ...I found one problem with the backgrounds images ....when you play the game ...the images get blurry and you can telling what is going on with the background(how to fix it)

It could be that the images are set up with compression or filter on. These are the settings I am using for the BG images. 

The changes I specifically make over the unity defaults ~ Filter Mode: Point(No Filter), Max Size 4096, Compression: None, and Pixels Per Unit 16 (this is just so one grid square = one square on the tileset). I also took the scale of the backgrounds and put it to 4 on X & Y to make it large compared to the game stage.

https://imgur.com/a/AjqhtJk

https://imgur.com/a/1UOIudp