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hey i just got the plugin and was checking out the demo but i seems to have dependency issues with the grid_building_gut_testing addon and i can't find anywhere to get it, and the collision checks for the top-down demo does not work which might be because of the dependency issues

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Have the same issues. Not sure if I even do the first step correctly. Unfortunately the youtube video doesnt work anymore. I hope I didnt lose $30 :/

well the plugin runs without that specific dependency, and if you have the same issue with the demo running into a error when starting its because the node PlaceableSelectionUI under canvas layer have a array in its properties called placeables that has a empty slot, if you remove that slot you can run the demo and place things, it just don't check placement rules for some reason. My guess is that Chris restructured some stuff and it broke the top-down demo and didn't notice, probably a easy fix so i wouldn't worry about losing out 30$

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UPDATE:

  • Removed the null placeable reference in top down demo. Should work again. Updated demo uploaded grid_building_demo_project_3.2.1
  • Added a test to check demos for null placeable references on the UI.
  • Moved testing folder from addons/grid_builder_gut_testing to test for clarity. These tests validate that the plugin should run correctly and shouldn't be needed in your actual project (but feel free to copy them in and run them with Godot Unit Test (GUT) if you know how)

The gut testing 'addon' is just for running unit tests within the demo project to test the real addon's functionality (I probably will just move this to a folder called test in the demo project in the future) I will check the mentioned collision problems and update the empty / null placeable in the demo asap.

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tried it and it works now, thanks for the quick response

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I tried to combine it with project in this video but it doesnt work for me.

Ping me on discord here and I'll help sort it out. Screenshots will help, thanks. https://discord.gg/SEueCPFN

Hey Chris do you have any plans to allow for moving after placing?

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Good idea for a feature. I will add it to my list - something I can implement at the same time I do object deletion / destroy. Working on finishing up testing for isometric mode atm.

My game is isometric 2D, can this plugin be used? Or after I pay the plug-in, you can provide me with modification methods

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Let me make an isometric test scene and get back to you on it since I haven't made a setup for isometric yet. At the very least, the rule check shape will need to be rotated the isometric angle but let me see if it's as simple as that or if some functions will need to be modded for isometric.

Hi Chris, I bought this plugin which is great. I want to ask the same question: can this plugin be used for isometric 2D? Could you make an example scene to show how to use it? I want to switch to isometric 2D but dunno how to deal with this plugin 0.0

I'm currently writing tests for an isometric demo. I had to add support for skew which is still only in my dev version (since isometric use irregularly shaped rectangles). Currently getting collisions to work nicely. If all goes well it will be the next update and there will be a guide on how to use it with isometric.

Just added the new version that supports isometric. You'll want to take the rule_check_indicator_isometric.tscn and adjust it's size to your tile_map. You can check the demo for how to set it up for now and I'll be making a Isometric video tutorial.

I added Isometric support. For now see the demo but I'll make a video tutorial for setting up Isometric mode.

Hi ! I just bought youre plugin, it's awesome ! I follow youre tutorial too and i see i don't have the 'TopDown' folder inside the 'demo' folder, is it normal or did i do something wrong ?

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The demo is now in a secondary download grid_building_inventory-3.1.0.zip. I didn't have the latest demo up there when you posted the question sorry about that! The demos are separate from the main package to reduce clutter from the plugin (and those people's main game projects). Just posted the update to the plugin so I recommend updating while you're at it. I'll have a new tutorial out soon. Let me know if you have any further questions. Thanks!