<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Calendar Time – Game Calendar &amp; Day/Night Plugin for Godot 4 Devlog - itch.io</title><link>https://chris-tutorials.itch.io/calendar-time-godot</link><description>Custom calendars, deterministic clocks, day/night cycles, event days, ageing, and save/load for Godot 4.</description><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/1571706/calendar-time-20-is-here-a-better-time-system-for-godot-4-games</guid><title>Calendar Time 2.0 Is Here: A Better Time System for Godot 4 Games</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/1571706/calendar-time-20-is-here-a-better-time-system-for-godot-4-games</link><pubDate>Fri, 03 Jul 2026 21:02:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MjczODgxLnBuZw==/400x224%23c/Dc4klh.png"/><p>Calendar Time 2.0 Patch Notes Calendar Time 2.0 is available now. The package and playable Itch demo are ready; the polished 2.0 video and screenshot set is still in progress. Release status The Calen...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/955363/v122-fixes-for-calendar-ui-sync-day-1-event-triggers</guid><title>v1.2.2 — Fixes for Calendar UI Sync &amp; Day 1 Event Triggers</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/955363/v122-fixes-for-calendar-ui-sync-day-1-event-triggers</link><pubDate>Thu, 29 May 2025 18:04:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🛠️ v1.2.2 — Fixes for Calendar UI Sync &amp; Day 1 Event Triggers Quick fix update for critical issues affecting EventDay triggers and calendar display . 🐞 Bugfixes 🗓️ MonthTable now update...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/951073/v121-minor-fixes-356356-tests-passing</guid><title>v1.2.1 - Minor Fixes, 356/356 Tests Passing</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/951073/v121-minor-fixes-356356-tests-passing</link><pubDate>Fri, 23 May 2025 17:04:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update finalizes internal test script migrations for the 1.2.x architecture and ensures full compatibility across all modules. While runtime changes are minimal, this patch locks in stability wit...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/950288/world-time-120-serializable-time-and-age-states-refactored-core-logic-and-more</guid><title>World Time 1.2.0 – Serializable Time and Age States, Refactored Core Logic, and More</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/950288/world-time-120-serializable-time-and-age-states-refactored-core-logic-and-more</link><pubDate>Thu, 22 May 2025 14:37:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>World Time 1.2.0 introduces persistent serialization support for your time systems — including TimeState, WorldAgeSystem, and the runtime AgeStates attached to each AgeingComponent. Saving and loadi...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/881806/112-ageing-demo-improvements-and-fixes</guid><title>1.1.2 Ageing Demo, Improvements, and Fixes</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/881806/112-ageing-demo-improvements-and-fixes</link><pubDate>Wed, 05 Feb 2025 20:40:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5NzM0MzI1LmdpZg==/original/KO%2F1Er.gif"/><p>Demo Added a berry bush which gains resources as the world ages (currently set to hourly changes of +1 berry count on age change) Changes shown sprite when count &gt; 0 to show berries available Uses Age...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/879845/111-time-dial</guid><title>1.1.1 Time Dial</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/879845/111-time-dial</link><pubDate>Tue, 04 Feb 2025 14:21:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5NzAxODMzLmpwZw==/400x224%23c/0WKUX%2F.jpg"/><p>TimeDial Display the time of day visually with a handle pointing towards the current time of day graphic. You can customize the start and end time of the dial to be different than start / end at midni...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/823810/11-visual-calendar-weeks-event-days-and-event-response-scripts</guid><title>1.1 Visual Calendar, Weeks, Event Days, and Event Response Scripts</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/823810/11-visual-calendar-weeks-event-days-and-event-response-scripts</link><pubDate>Fri, 31 Jan 2025 19:41:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Requires Godot 4.4.0 or newer (Currently in beta at time of release) Godot 4.4.0 adds typed dictionaries which greatly help indicate the purpose of each dictionary so this upgrade is worth it in my vi...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/778154/102-starting-date-hotfix</guid><title>1.0.2 Starting Date Hotfix</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/778154/102-starting-date-hotfix</link><pubDate>Wed, 07 Aug 2024 15:09:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a bug where the date time set would be overwritten by the seconds on the TimeState rather than respecting the initial starting date set in the editor. What date you set for the game now should b...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/728870/101-bug-fixes-warning-improvements</guid><title>1.0.1 Bug Fixes &amp; Warning Improvements</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/728870/101-bug-fixes-warning-improvements</link><pubDate>Fri, 10 May 2024 12:35:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is mostly bug fixes and improvements to some elements released in 1.0 especially regarding the AgeState and related components. New Signals Added a couple lower frequency signals to AgeSta...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/713584/100-release-stateful-shared-resources</guid><title>1.0.0 Release - Stateful Shared Resources</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/713584/100-release-stateful-shared-resources</link><pubDate>Sun, 05 May 2024 03:34:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here is the first full release of the World Time plugin for Godot 4 games. The plugin provides systems that manage the progression of time in your game world updating a TimeState with game seconds, Da...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/624226/041-full-video-tutorial-useful-tester-uis-and-bug-fixes</guid><title>0.4.1 Full Video Tutorial, Useful Tester UIs, and Bug Fixes</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/624226/041-full-video-tutorial-useful-tester-uis-and-bug-fixes</link><pubDate>Wed, 25 Oct 2023 12:31:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>During prepping for the first World Time plugin tutorial, I noticed a few quality of life changes that could be made and a few date changing bugs now fixed after additional unit testing. UI Changes Ad...</p>]]></description></item><item><guid>https://chris-tutorials.itch.io/calendar-time-godot/devlog/618207/04-cleaner-signals-and-datetime-structure</guid><title>0.4 Cleaner Signals and DateTime Structure</title><link>https://chris-tutorials.itch.io/calendar-time-godot/devlog/618207/04-cleaner-signals-and-datetime-structure</link><pubDate>Thu, 12 Oct 2023 07:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>0.4 is a big overhaul to the system adding better defined internal classes like DateTime to have cleaner representation of how time moves through the game. Signals were cleaned up and moves from globa...</p>]]></description></item></channel></rss>